ML Maze is a maze game based on the Windows version of Chip's Challenge. Use the arrow keys to move ML around and guide him to the exit square of each level. Here is some more information about ML Maze:
You can have up to 255 levels per file (version 3.0 and higher only - any versions lower than 3.0 can only support one level per file).
Each level is on a 14 by 16 grid.
You can have a level title, a hint, and a move limit. The move limit is how many moves you can make until you get to zero; when this happens, you lose. To read the hint when playing a level, go to the Game menu and press Read Hint.
The level set extension is *.mlm. The level score file extension is *.ini.
To make a new level set, go into ML Maze and click Edit A Level Set or go to the Maze menu and press Launch Level Editor. Then you can start creating a level set! At this time (and this probably won't change), the only way to insert a level is to change the total number of levels one higher than it was before - this will add a new level to the end. And the only way to delete a level is to change the total number of levels to one less than it was before - this will delete the last level. You can also edit the .mlm file manually, but be careful! If you add or delete levels manually, remember to update the total number of levels (the third line in the file).
To convert levels from ML Maze v2.2 or lower into ML Maze v3.0 or higher format, press Ctrl+C when in the editor. For more information, see the version 3.0 details page.
Warning: When you press Open from the Editor menu, you do not have the option to save first. So if you open a new level file without saving your current level file first, the changes will not be saved! However, when you press New Level Set or exit the program, you will have the option to save changes.
To play a level, select the level you want from the file list. (NOTE: the level must be in the same folder as ML Maze.) Then, press Play Selected Level Set, select Play Selected Level Set from the Maze menu, or double-click the level. Then you can start playing!
In version 3.0 and higher, you can record and play back solutions to the levels. This eliminates the need for AVIs, which are very large in size. For more info, see the version 3.0 details page.
When levels that were once separate files are combined into one v3.0-format file, you will need to do some score file modification. See the v3.0 details page to learn how to do this.
Tiles: Floor. A normal space you and blocks can go on. Wall. Nothing can go past it. Block. Can blow up bombs and get rid of water. They can ONLY be pushed onto floor spaces, water, and bombs. You. Move yourself with the arrow keys. Bomb. If you step on this, you lose. Can be blown up by a block. Water. Similar to a wall until you push a block into it, then it becomes floor. Block with bomb under. Looks like an ordinary block in the game. If you push it, you lose. Thin walls. You can't go in the direction where the thin line is. Invisible wall. Looks like ordinary floor. It is a gray square with a gray X through it in the editor. Blue walls. Real blue walls turn into a wall when you try to step on them. Fake blue walls turn into floor. Fake blue walls look like an outlined blue square in the editor. Suction. You can step on these, but you can only step off of them in the direction they're pointing. Exit. When you get here, you win the level. Key. Use this to open a keydoor. Once you get a key, you can't lose it unless you restart the level or open a key door. Warning - you can only have one key at a time - in other words, if you collect 5 keys in a row, you'll still only be able to open 1 key door! Key door. This is opened with a key. Fire. Similar to a bomb till you push a water block onto it. (Version 2.2 and later) Water block. Can get rid of fire. Can only be pushed on floor spaces and fire. (Version 2.2 and later)