(To play them, you will need Tile World (listed in the "Chip's Challenge clones" section below) or, if you already have Chip's Challenge, you can use MyChips, Chip's Controls, or CCTools from the "Programs" section below. For CC2 sets, you will need CC2.)
Chip's Challenge Level Pack 1 (CCLP1) — the official "prequel" level set. Like the other CCLP's, this was fan-voted from the custom levels available, but is meant to be a CC1-replacement set for those who never had the original game (therefore the levels will tend to be simpler than CCLP2 and CCLP3 levels, even though it was actually released after those two sets). For more information about this set, go to the official CCLP1 site.
My level set page — contains links (not direct downloads from my site) to almost every custom level set for CC1 on the Internet.
Custom levels for Chip's Challenge 2 — hosted at CC Zone. If level sets for CC2 start to be posted in other locations as well, I will start a list like the one I have for CC1 to help keep track of all the custom sets.
CC Zone — a message board started by Tom P. Another popular discussion group (sometimes more active than the newsgroup). Originally started in 2008 but was re-launched from scratch at the beginning of 2012.
Chip's Challenge Wiki — started by Craig Arnold, with much of the information added by Andrew Bennett. A "wiki" containing tons of CC info and level walkthroughs (video and text) for all CC1 and CCLP2 levels, with CCLP3 solutions now being added. This is one of the most informative CC sites out there.
James Anderson's high score site — contains updated lists of CC1, CCLP2, CCLP3, and CCLP1 high times, as well as individual scores for CCLP3 and CCLP1. (CC2 times will eventually be kept here as well.)
Some CCLP2 level maps and solutions maps — ZIP files containing maps of some CCLP2 levels. The solution maps were made by Jimmy Vermeer; it is unknown who made the others. Thanks to Jan Altman for finding and sending me these.
Chip's Challenge Mania — by Reynaldi Judianto. Contains links, CC1 and CCLP2 walkthroughs, AVI solutions, and some other CC information.
Jimmy Vermeer's site — lists everyone's times and total scores on CC1 and CCLP2 levels (hasn't been updated since 2006. Jimmy's actual site seems to have gone down as well; the link here is hosted by a site that archives old Geocities sites.)
Ruben Spaans' page — former high score site with CC1 and CCLP2 high times (wasn't updated since 2004)
MyChips — by Dale Bryan. Use this to make a separate .exe file for all the level sets you make or download. That way, the scores of each set won't interfere with each other.
Chip's Controls — by Mike L (me). Play many level sets with just one EXE file and one INI file. Also contains other tools such as a DAC file generator for Tile World, an INI file editor, and a CCX file editor for Tile World 2.
CCTools — by Michael H. Comes with a level editor, level set manager, and an advanced CHIPS.EXE customizer. The editor and manager are compatible with Mac and Linux in addition to Windows.
ChipEdit — by John Elion. The first level editor released.
Dat2C2G — by Chuck Sommerville. Converts CC level sets to CC2 format.
cclpinfo — by Andrew E and Madhav Shanbhag. Outputs level specs for all the levels of the specified level set. A batch file has now been released by ChipHome5 that allows you to avoid having to use a command prompt to use cclpinfo; this file can be found at the Yahoo group.
ccdiff — by Madhav Shanbhag. Compares two versions of a level set. This file is at the Yahoo group, so you will need to be a member if you aren't already.
T-Chip — by Ruben Spaans. Get timed on the untimed levels!
MapMaker — by Ruben Spaans. Make maps of CC levels. You can also check out CirothUngol's MapMaker Automated Assistant for creating maps for every level of every set you have automatically.
MapMaker Deluxe — by Tyler Sontag. A more advanced utility for making CC maps.
ChipCap — by Anders Kaseorg. Record animated solutions (AVIs) of Chip's Challenge levels.
CCpatch — by ccexplore. A CC patch that fixes the bug that causes the game to crash when Chip steps on a square that has a monster, key, or boot on both the top and bottom layer. I'm not sure if this patch is legal for scorekeeping purposes.
fullsec — by ccexplore. A CC patch that gives you the full first second every time you play a level (except for the "pre-move" bug - don't worry about it if you don't know what that is).
pgchip — by David Stolp (pie guy). A CC patch that adds a new tile to the game - the ice block.
tws2json — a new program by Andrew E that can convert Tile World TWS solutions to a more readable format. Source code and instructions can be found here.
Tile World — by Brian Raiter. An emulation of Chip's Challegne - both the MSCC and Lynx versions. Compatible with Windows and Linux, and maybe Mac with some modification.
Tile World for Mac — by Thomas Harte. A version of Tile World that will definitely work on Mac.
Tile World 2 — by Madhav Shanbhag. An update to Tile World with more features and an improved user interface.
Will's World — by Stadia Games. A port of Tile World for the iPhone, iPad, and iPod Touch. Can play standard CC DAT files.
Rommy's Gauntlet — by Richard Porteous. A Tile World port for Android. Can play standard CC DAT files.
Chipper's Challenge — by Altriak. Another CC port for Android, which only contains the first 26 original levels.
WebCC — by PsuFan. An online Chip's Challenge clone, with some differences - the main ones being that it is missing tiles from the original game, and it also includes some new tiles not found in the original. There is also an iPhone/iPad/iPod Touch version of this clone.
TileGame — by Frode van der Meeren. A port of Chip's Challenge for the TI-83/84 graphing calculator, although it doesn't include all of the tiles found in the original CC. Located at the Chip's Challenge Yahoo group, so you'll need to become a member if you aren't already.
Online TileGame — by Frode van der Meeren - an online version of the above TileGame clone.
A Java port of CC — by Patrik Weibull. This still might be in the works; kind of buggy which would probably prevent it from being used for serious play, but if your computer can run Java programs and you've been missing the original CC interface, this could be worth a look. The source code can be found here.
CC for GameBoy Advance emulators — by Alekmaul. A port of CC for GameBoy Advance emulators. The message board post in this link says that it could also work on Android and Windows Mobile, but I wouldn't know how to set that up. Note that this port is in French.
Tile World for GP2X — by Dan Silsby. A port of Tile World for the GP2X handheld gaming system. This link contains the source code; the official site for this port is no longer available.